
Shadowrun Missions: Seven Breaths (09-06)
Grand Finale
You always get the most fireworks at the end of the show, and thatâs the case for the Neo-Tokyo arc of Shadowrun Missions. The conflict between Yakuza factions comes to a head, and the PCs can play a key role in ending itâor escalating it. Theyâre given a list of names to take out. Do they do it? Who do they go after first? How far are they willing to go? These and other questions will change the face of Neo-Tokyoâand could alter the shadowrunnersâ lives forever.
SRM 09-06 Seven Breaths is a Shadowrun Mission that concludes the Neo-Tokyo arc and can be used with either Shadowrun, Sixth World or Shadowrun, Fifth Edition.
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Shipping & Returns
Shipping & Returns
Description
Grand Finale
You always get the most fireworks at the end of the show, and thatâs the case for the Neo-Tokyo arc of Shadowrun Missions. The conflict between Yakuza factions comes to a head, and the PCs can play a key role in ending itâor escalating it. Theyâre given a list of names to take out. Do they do it? Who do they go after first? How far are they willing to go? These and other questions will change the face of Neo-Tokyoâand could alter the shadowrunnersâ lives forever.
SRM 09-06 Seven Breaths is a Shadowrun Mission that concludes the Neo-Tokyo arc and can be used with either Shadowrun, Sixth World or Shadowrun, Fifth Edition.











