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Shadowrun Missions: 2081-15: A Bunch of Corporate Drek

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Shadowrun Missions: 2081-15: A Bunch of Corporate Drek

Corporate Chaos, Seattle-Style

Corporate sabotage has never been so messy. Ares move in Atlanta needs OmniStar to be tied up with a PR nightmare. The job trickles into the Seattle shadow community but how to embarrass the AA-rated corporation is still a big unknown. A pixie body guard for a local fixer has plans for her weekend and dumps this legwork on the runners, kicking off a deceptively simple investigation into Manadyne’s Auburn research facility. What starts as quiet recon quickly unravels into office politics, toxic waste, and a mysterious project the corp desperately wants to keep under wraps.

The deeper the runners dig, the stranger it gets. Manadyne’s secret is more than just another prototype; it’s a twenty‑one‑ton magical anomaly with the potential to reshape the balance of power. With corporate security tightening and a Johnson who didn’t expect any of this, the team must decide how far they’re willing to go to turn one AA megacorp’s internal feud into a profitable payday. A Bunch of Corporate Drek delivers classic chaos: choices with consequences, and a finale where the runners’ ingenuity determines who walks away with a payday 
 and who doesn’t walk away at all.

Shadowrun Missions: 2081-15: A Bunch of Corporate Drek is for use with Shadowrun, Sixth World.

$2.08

Original: $5.95

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Shadowrun Missions: 2081-15: A Bunch of Corporate Drek—

$5.95

$2.08

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Corporate Chaos, Seattle-Style

Corporate sabotage has never been so messy. Ares move in Atlanta needs OmniStar to be tied up with a PR nightmare. The job trickles into the Seattle shadow community but how to embarrass the AA-rated corporation is still a big unknown. A pixie body guard for a local fixer has plans for her weekend and dumps this legwork on the runners, kicking off a deceptively simple investigation into Manadyne’s Auburn research facility. What starts as quiet recon quickly unravels into office politics, toxic waste, and a mysterious project the corp desperately wants to keep under wraps.

The deeper the runners dig, the stranger it gets. Manadyne’s secret is more than just another prototype; it’s a twenty‑one‑ton magical anomaly with the potential to reshape the balance of power. With corporate security tightening and a Johnson who didn’t expect any of this, the team must decide how far they’re willing to go to turn one AA megacorp’s internal feud into a profitable payday. A Bunch of Corporate Drek delivers classic chaos: choices with consequences, and a finale where the runners’ ingenuity determines who walks away with a payday 
 and who doesn’t walk away at all.

Shadowrun Missions: 2081-15: A Bunch of Corporate Drek is for use with Shadowrun, Sixth World.

Shadowrun Missions: 2081-15: A Bunch of Corporate Drek | Catalyst Game Labs Store