
Shadowrun Missions: 2081-12: The Red Pill
Where the Lies End, the Test Begins
The shadows of Seattle stretch high into the skyâand deep into the past. When a pair of Johnsons tap the team to trace the source of a dangerous new narcotic, the trail leads straight into the ACHE: the towering husk of the old Renraku arcology, now a vertical warren of desperation, gang turf, and forgotten tech.
The runners must find a way insideâwhether by stealth, subterfuge, or sheer forceâand navigate a maze of hostile factions and crumbling infrastructure. Somewhere within, a Renraku pharmaforge is churning out the drug. But the deeper they go, the more the mission starts to feel like a test.
Because it is.
The job is a setup. The Johnsons are watching. And if the runners can survive the traps, the gangs, and the truth, they might just earn more than a paycheck.
Itâs a trial by fire in the heart of the ACHE. And in the Sixth World, the only way out is through.
SRM 2081-12 The Red Pill is for use with Shadowrun, Sixth World.
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Description
Where the Lies End, the Test Begins
The shadows of Seattle stretch high into the skyâand deep into the past. When a pair of Johnsons tap the team to trace the source of a dangerous new narcotic, the trail leads straight into the ACHE: the towering husk of the old Renraku arcology, now a vertical warren of desperation, gang turf, and forgotten tech.
The runners must find a way insideâwhether by stealth, subterfuge, or sheer forceâand navigate a maze of hostile factions and crumbling infrastructure. Somewhere within, a Renraku pharmaforge is churning out the drug. But the deeper they go, the more the mission starts to feel like a test.
Because it is.
The job is a setup. The Johnsons are watching. And if the runners can survive the traps, the gangs, and the truth, they might just earn more than a paycheck.
Itâs a trial by fire in the heart of the ACHE. And in the Sixth World, the only way out is through.
SRM 2081-12 The Red Pill is for use with Shadowrun, Sixth World.











